May 2013
4 posts
1 tag
Are You Game?
Dear Developers, We are looking for teams interested in participating in a closed Beta program for our upcoming product to be released soon. Beta testers will have exclusive early access to our product, exclusive support from our product and engineering teams and contribute invaluable feedback to help shape our product. We will be selecting twenty-five (25) developers to test and provide...
May 15th
This Just Pushed: New and Improved Campaign...
Chartboost is always trying to make our products better and easier to use for our developers. That’s why, after listening to your feedback, we’ve made some great improvements to our Campaign Overview page that we think you’re going to love! Improvements include: Filter by App: Developers with tons of campaigns can now filter by app in order to quickly and easily identify all...
May 8th
Chartboost Breathes Europe
As you know, even though we are based in Silicon Valley, Chartboost has been a global company since the very beginning and Europe is home to many of our most beloved partners. Companies like NeonPlay, NaturalMotion and First Touch Games (from the UK), Kiloo (from Denmark), Outfit7 (from Slovenia) and Supercell (from Finland) were early adopters of our cross-promotional tools and have been great...
May 7th
1 tag
Top Chartboost Creatives, April 2013
Every month, Chartboost rounds up its top performing creatives to give our developers an idea of what makes a good interstitial.  Each of the creatives highlighted below had a higher-than-average CTR during the month of April. As always, we recommend highlighting that your game is free, using a call to action (Get it Now!) and inserting the Apple branding for iOS games. Check them out below!  
May 1st
April 2013
6 posts
Chartboost Celebrates Take Your Kids to Work Day
Chartboost celebrated ‘Take Your Kids to Work Day’ today by inviting some of our smallest Chartboosters in to the office for a day of fun! Facepainting, Draw-Your-Favorite-Game-App, and movies were only a few things on the agenda (and maybe a nap at the end of the day… for the parents). 
Apr 26th
Big News: Chartboosters land in Amsterdam
Dear Developers, Earlier this year, Sean and I spent some time visiting some of our loved partners in their remote locations. Among them were Kiloo in Arhus (Denmark), Natural Motion in Oxford and Neon Play in Cirencester (UK). That trip reminded us of one of the amazing things about this industry: developers are everywhere - and from anywhere they can reach an absolutely global audience. ...
Apr 23rd
SDK 3.2 is out!
Developers, Today we released version 3.2 of the Chartboost iOS SDK. This SDK does not collect UDID and will be required for anyone submitting to the App Store after May 1st per Apple’s guidelines. Please note that apps currently live with a Chartboost SDK will continue to work past this date and your SDK update can occur as part of your normal release cycle. We’ve been preparing...
Apr 22nd
This Just Pushed: New and Improved App Overview
Spotting trends in the performance of your apps is crucial to improving your results in the long run.  With that in mind, we’re excited to release an update to our Apps Overview page in the Chartboost dashboard that makes it even easier to track your key metrics. Improvements include: Slick new interface: the graphics are more beautiful, lines are crisper easier to read, and it loads faster...
Apr 11th
1 tag
Top Chartboost Creatives, March 2013
Chartboost is always looking for ways to help our partners maximize the reach and effectiveness of their campaigns. While each game is unique in the types of users it draws, there are certain creatives that are more effective than others in raising click through rates.  Each of the interstitials highlighted below had a click through rate of at least 28% during the month of March. Read on...
Apr 4th
1 tag
Chartboost & Kiloo GDC 2013 Party Pictures
It’s the Monday after GDC week here in San Francisco, and everyone at Chartboost is still reeling from the whirlwind of meetings, presentations, and of course – parties. While many companies opted for blow-out bashes at clubs and lounges, Chartboost decided to keep things close to home by co-hosting a party with Kiloo in our brand new SOMA offices. Complete with a Mario and Pac-Man themed...
Apr 2nd
March 2013
17 posts
1 tag
Developer Spotlight, March 2013: Ludia
While there’s certainly no silver bullet to attacking the App Store, Ludia has shown great success by leveraging big brands to help break through the considerable noise digital storefronts bring. They’ve successfully launched games like Jurassic Park Builder, The Price is Right Slots, Family Feud and several others, each of which has risen to close to the top of the charts....
Mar 27th
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1 tag
Top 10 Things You Must Do in San Francisco During...
Each and every year the gaming universe descends upon the Moscone Center in San Francisco for GDC (Game Developer’s Conference). It brings in more than 25,000 attendees each year and, for that one week, is the hub of all things gaming. Being that Chartboost is headquartered in San Francisco, we thought it’d be appropriate to tell everyone some of the best things to do in what we all...
Mar 25th
1 tag
Chartboost University: Our 1st Graduating Class
Hello World! Chartboost University: Boot Camp attendees have graduated and everyone (Speakers included) have had a very fulfilled two weeks of experience. Our teams have traveled the world to come to San Francisco, work out of the Chartboost office and learn from the best and brightest the mobile gaming world has to offer. Last week speakers from Booyah, GREE, Kabam, Z2Live and several...
Mar 25th
1 tag
Chartboost Twitter Contest for GDC!
Calling all GDC attendees! As you make your way to and around San Francisco you might notice something a bit different adorning the tops of your friendly neighborhood taxi cabs. As you probably already know, we love our developer partners. Anything we can do to highlight the ones cranking out great mobile game content is a worthy cause in our mind, which is why we’ve designed 75 different...
Mar 22nd
1 tag
An Indie's Tale: Tapps Games
Independent developers are the lifeblood of the gaming industry. Whether on console or mobile, they’re the ones bootstrapping their way to creating games in the hopes of one day making a full-fledged career in our business. While our monthly Developer Spotlight series takes a look at more well-established companies, we wanted to devote some space to the upstarts as well. That’s where “An Indie’s...
Mar 21st
2 notes
Top Chartboost Frames, March 2013
There are lots of tools Chartboost offers to developers in an effort to both make you more money and optimize the user experience for your players. One such tool is called Frames. Frames allow publishers in the Chartboost network to make promotional creatives feel more a part of the game they’re appearing in, which drives up eCPM and Click-Through Rate. In an effort to better-educate our...
Mar 19th
1 tag
Chartboost University: Boot Camp, Week 1 Update
The first week of Chartboost University has concluded! Companies traveled the world over to come to San Francisco, work in the Chartboost office and learn from the best and brightest the mobile gaming world has to offer. The week included participation from Booyah, GREE, Kabam, Z2Live and several others. Now that the sun has set on week one, we asked our beloved international indie developers for...
Mar 19th
1 tag
What We're Playing #9
Chartboost University: Boot Camp is off to a splendid start here in San Francisco. Teams are learning, people are getting a taste of our city and the talks that we’ve hosted thus far with the likes of GREE, Booyah, Kabam and more have been fruitful. Despite all that, the fine folks of Chartboost still took time out to play some lovely mobile games for the ninth installment in our What...
Mar 16th
1 tag
Meet the Boot Campers: Coconut Island Studio
As we get closer to the first ever Chartboost University: Boot Camp, which kicks off next Tuesday, March 12, we thought it’d be a good idea to fill everyone in on exactly who will be attending. While we already posted a quick peek at the participants, we thought it was only fair to profile each of the seven developers. So, in the one day left until we’re joined by our international comrades,...
Mar 10th
1 note
1 tag
Meet the Boot Campers: Dobsoft Studios
As we get closer to the first ever Chartboost University: Boot Camp, which kicks off next Tuesday, March 12, we thought it’d be a good idea to fill everyone in on exactly who will be attending. While we already posted a quick peek at the participants, we thought it was only fair to profile each of the seven developers. So, in the two days left until we’re joined by our international comrades,...
Mar 9th
1 tag
Meet the Boot Campers: Esquilax Games
As we get closer to the first ever Chartboost University: Boot Camp, which kicks off next Tuesday, March 12, we thought it’d be a good idea to fill everyone in on exactly who will be attending. While we already posted a quick peek at the participants, we thought it was only fair to profile each of the seven developers. So, in the three days left until we’re joined by our international comrades,...
Mar 8th
1 tag
Meet the Boot Campers: Immersive Interactive
As we get closer to the first ever Chartboost University: Boot Camp, which kicks off next Tuesday, March 12, we thought it’d be a good idea to fill everyone in on exactly who will be attending. While we already posted a quick peek at the participants, we thought it was only fair to profile each of the seven developers. So, in the four days left until we’re joined by our international comrades,...
Mar 7th
1 tag
Meet the Boot Campers: Last Pick Productions
As we get closer to the first ever Chartboost University: Boot Camp, which kicks off next Tuesday, March 12, we thought it’d be a good idea to fill everyone in on exactly who will be attending. While we already posted a quick peek at the participants, we thought it was only fair to profile each of the seven developers. So, in the five days left until we’re joined by our international comrades,...
Mar 6th
1 tag
Meet the Boot Campers: OniMobi
As we get closer to the first ever Chartboost University: Boot Camp, which kicks off next Tuesday, March 12, we thought it’d be a good idea to fill everyone in on exactly who will be attending. While we already posted a quick peek at the participants, we thought it was only fair to profile each of the seven developers. So, in the six days left until we’re joined by our international comrades,...
Mar 5th
1 tag
Developer Spotlight, February 2013: Happylatte
Making games for an international audience is no easy task. Just ask Happylatte, a studio that calls Beijing its home while still being able to accomplish the enviable task of developing mobile games that strike a cord with the western market. Their hit-game High Noon has been downloaded more than 11 million times all over the world and they have plenty of other big plans for the rest of the...
Mar 5th
1 tag
Meet the Boot Campers: Wolfmans
As we get closer to the first ever Chartboost University: Boot Camp, which kicks off next Tuesday, March 12, we thought it’d be a good idea to fill everyone in on exactly who will be attending. While we already posted a quick peek at the participants, we thought it was only fair to profile each of the seven developers. So, in the seven days to go until we’re joined by our international...
Mar 5th
1 tag
What We're Playing #8
As we prep for the arrival of the participants for the first ever Chartboost University: Boot Camp, we here at Chartboost thought now would be a good time to regale our faithful readers with what we’ve been playing on our smart devices these last few weeks. For those that don’t know (shame on you), the aim of What We’re Playing is to shine some light on games that might otherwise go...
Mar 2nd
February 2013
9 posts
1 tag
Top Chartboost Creatives, February 2013
There’s one question just about every game developer asks us when discussing how to succeed in the Chartboost network, and that is: “What makes an effective interstitial that will attract users?” While there’s no hard and fast science, we thought it would be helpful if we highlighted some of the best-performing (highest click-through rates) interstitials on our network each month and provided some...
Feb 28th
1 tag
Announcing Our First Chartboost University: Boot...
On January 31st, we announced our new program Chartboost University: Boot Camp. The number of applicants have been overwhelming from the indie community as we have received more than 200 entries from around the world. The past three weeks have been very hard for us as we focused on reviewing every single team and each of their members. Our review process included downloading and playing games,...
Feb 22nd
1 tag
How to Boost Your eCPM on Chartboost
Navigating the peaks and valleys of mobile gaming is no easy task. In the winter and holiday months, things are great. Money flows in to publishers on the Chartboost network as big companies vie for installs from gamers firing up their new iOS and Android devices for the first time. But once the Christmas tree comes down and the lights are taken off the proverbial picket fence, game developers are...
Feb 22nd
1 note
2 tags
Top 10 Things You Must Do in Barcelona During...
Mobile World Congress is far and away the largest mobile-only trade show on the planet. Held each year in Barcelona, it brings together the brightest minds in the world of mobile, from games to apps to hardware and everything in between. I’m lucky enough to be from the lovely city of Barcelona and could think of no better way to welcome all of my friends and colleagues to my city than to...
Feb 19th
1 tag
How to Make Players Love Valentine's Day in Your...
Holidays are an important time in the life cycle of a mobile game. Whether launching a new game or updating a past creation with new content, any holiday is a great time to lure in users with topical, top-of-mind content. Since Valentine’s Day is right around the corner, we thought now would be a great time to show developers what some of the bigger players in the space do to capitalize on...
Feb 13th
1 tag
An Indie's Tale: Grand Cru
Independent developers are the lifeblood of the gaming industry. Whether on console or mobile, they’re the ones bootstrapping their way to creating games in the hopes of one day making a full-fledged career in our business. While our monthly developer spotlight series takes a look at more well-established companies, we wanted to devote some space to the upstarts as well. That’s where...
Feb 12th
1 tag
What We're Playing #7
The series everyone loves to love is back with its seventh installment! We’ve been busy this month with our Chartboost University: Boot Camp announcement as well as featuring Neon Play in our January Developer Spotlight. For those that don’t know (shame on you), the aim of What We’re Playing is to shine some light on games that might otherwise go unnoticed and to give you a peek into our...
Feb 8th
1 tag
Top Chartboost Creatives, January 2013
There’s one question just about every game developer asks us when discussing how to succeed in the Chartboost network, and that is: “What makes an effective interstitial that will attract users?” While there’s no hard and fast science, we thought it would be helpful if we highlighted some of the best-performing (highest click-through rates) interstitials on our network each month and provided some...
Feb 6th
Developer Spotlight, January 2013: Neon Play
We’re kicking off 2013 with one of our favorite developers from across the pond, Neon Play, located in Cirencester, UK. They’re behind iOS games like The Big Quiz series, Carpark Carnage, Traffic Panic London and many, many more. Oli Christie, CEO of Neon Play, was nice enough to take some time to answer some of our questions about his company, his games, and he even imparted some...
Feb 2nd
January 2013
7 posts
Announcing Chartboost University: Boot Camp -...
My first trip to Silicon Valley was life-changing. I came following an intuition: I wanted to get to know the place that asked “why not?” The place that empowered entrepreneurs to follow their vision, build legendary companies, and change the world. Once I got here, I was seduced and had to stay. Today, we are excited to announce Chartboost University: Boot Camp, a program to show the world the...
Jan 31st
What We're Playing #6
Happy New Year, everyone! After last week’s big news we’ve now returned with our sixth installment of everyone’s favorite series. The aim of What We’re Playing is to shine some light on games that might otherwise go unnoticed and to give you a peek into our twisted definition of “fun” when it comes to mobile games. One thing to note: While we here at Chartboost truly do...
Jan 19th
January Insights Report
Jan 18th
1 tag
An Indie's Tale: Jandusoft
Interview with Jose Antonio Andujar, Founder and CEO of JanduSoft. Who is Jose Antonio and what do you do at JanduSoft? My name is Jose Antonio Andujar and my friends often call me Jandu, that’s why the name of my company is JanduSoft. I graduated from Computer Engineering school in 2007 but I’ve been passionate about computers since I was a kid. I’ve always enjoyed doing computing...
Jan 16th
2 tags
Big News: Our Partnership with Sequoia Capital
Dear Developers, 2013 is going to be an amazing year and we want to start it off with some really exciting news - we’ve raised $19 million and are partnering with Sequoia Capital! What we’ve all achieved in the last 12 months is incredible and you’ve been a huge part of this. Together, we’ve built the #1 games network in the industry, reaching more than 300 million monthly active devices...
Jan 8th
Hot Mobile Gaming News: January 7, 2013
PocketGamer rounds up 10 of the best data-based articles of 2012 [PocketGamer] Bold predictions on the future of mobile in 2013: Will Blackberry 10 succeed? [ReadWriteWeb] Event roundup: 54 things learned at industry events in 2012 [PocketGamer] Our own Maria Alegre wraps up 2012 [PocketGamer]                                                                                                    ...
Jan 8th
Adventures in Data: Which Tablet "Won" Christmas?
The day after Christmas, after emerging from my eggnog coma, I decided to check in on our stats and take a look at which devices grew the most over the holidays in the United States. I pulled our count of unique users by device for Christmas Day versus the seven days before Christmas to see which devices saw the most growth. There were a few very interesting points! Android and iOS grew roughly...
Jan 8th
December 2012
11 posts
4 tags
Top Chartboost Creatives, December 2012
There’s one question just about every game developer asks us when discussing how to succeed in the Chartboost network, and that is: “What makes an effective interstitial that will attract users?” While there’s no hard and fast science, we thought it would be helpful if we highlighted some of the best-performing (highest click-through rates) interstitials on our network each month and provided some...
Dec 29th
Developer Spotlight: Get Set Games, December 2012
Last month saw Breaktime Studios step up to the plate after Kiloo Games kicked things off in October. Rounding out 2012 with yet another stellar developer partner is Get Set Games, the maker of the fantastically addictive “Mega” series and one of the best licensed games we’ve seen on the App Store with Monsters, Inc. Run. We’ve once again partnered with PocketGamer.biz to...
Dec 26th
Hot Mobile Gaming News: December 17, 2012
Scopely launches LevelUp, a multiplayer gaming platform [PocketGamer] PocketGamer releases its top 30 Chinese mobile developers of 2012 [PocketGamer] Top grossing iOS developers of 2012 include, Supercell, EA, Disney, and others [PocketGamer]                                                                                                                        Image courtesy of PocketGamer
Dec 18th
What We're Playing #5
Happy holidays everyone! Welcome to the fifth installment of our seminal series detailing what the fine folks in the Chartboost office are playing. The aim is to shine some light on games that might otherwise go unnoticed and to give you a peek into our twisted definition of “fun” when it comes to mobile games. One thing to note: While we here at Chartboost truly do love our game developer...
Dec 14th
Hot Mobile Gaming News: December 10, 2012
Pocket Gems starts publishing on iOS and Android, starting with Chasing Yello [PocketGamer] 47% of IAP revenue comes from $10-$20 purchases [PocketGamer] Canalys says 25 developers accounted for 50% of mobile revenue in early November [Inside Mobile Apps] Tablet facts: the average tablet gamer spent 2x more than smartphone gamers in 2011 [PocketGamer]                                         ...
Dec 11th
December Insights Report: Dueling Devices
Last month we brought you stats on how traffic, performance, and price varies throughout the week- but how does it compare across devices? Wifi Devices Love Games: Users on iPod touch and iPad appear to be much more eager than their iPhone counterparts to download games. iPad users are more than twice as likely as iPhone users to ultimately download a game after seeing an interstitial...
Dec 6th
1 note
2 tags
PikPok and Chartboost Partner for "Into The Dead"
As part of our ever-expanding partnership with PikPok Games, we’re excited to announce the launch of “Into The Dead,” an endless runner unlike any other. Players take the reins of an unnamed person whose helicopter slammed into the ground in a fiery wreck. While surviving such a harrowing experience sounds great, it isn’t until the character emerges from the rubble that the...
Dec 6th