The big day is finally here. We’re excited to introduce our new incoming class of Chartboost University developers for Spring Session 2014!
This coming March, we have the privilege of greeting, mentoring and inspiring this fresh crop of developer talent at our San Francisco headquarters. This Session’s class is our largest and most diverse group ever: 25 new faces from over eight countries! Continue reading
We’re back with our monthly Top Creatives for 2014! Every month, we’ll explore different geolocation, device, campaign types, and more to provide insight into Chartboost’s top performing creatives. This month, we’re presenting the best in Network Advertising campaigns targeting the United States across each platform.
As we all know, it’s the month of love, and we at Chartboost are kicking off a special campaign to help spark connections between developers near and far. It’s called #WeHeartDevs, and it aims to bring the game developer community even closer together.
So, starting today, we’re giving you a platform to speak your passion, and it all starts with this short form. Call out another game or studio/developer you love. We’ll compile your responses and share via our social media channels beginning on Valentine’s Day, and beyond. You might just end up making friends with some otherwise missed connections in the industry.
We’re always looking for valuable nuggets of information that can provide you with the ammunition needed to maximize your games’ potential. Phil Shpilberg from GameChangersSF is here to lend his expertise on how to increase your game’s discovery in the app stores.
IS APP STORE OPTIMIZATION EFFECTIVE?
Yes. Very. I’ll kick it off with an example of an indie developer who updated their app in the App Store using our ASO instructions. We optimized their game’s name and meta keywords and experimented with a few other tricks. After our changes were implemented, Searchman instantly showed an increase in app store visibility (more on Searchman later) and iTunes Connect data showed a doubling of organic daily downloads. We’ve seen this multiple times, though it’s not always this effective, this quickly.
It may be the middle of January, but it’s back to school for Chartboost. Today, we’re excited to announce our third Chartboost University (CBU), the indie developer boot camp that connects up-and-coming game makers with industry experts. CBU Spring 2014 will be held March 5-12 at Chartboost HQ, and we’ve partnered with the International Game Developers Association (IGDA) to select our CBU scholars and send them to GDC in San Francisco!
Over the next week, we’ll be rolling out some redesigned and reengineered pages that are easier to navigate and are powered by our speediest analytics API yet. We treated some of our most used pages to a UI makeover including App and Campaign Analytics, and Campaign Edit.
Some of you might already be using these pages, while others will see the new pages shortly as we roll them out in stages. Let us know what you think by emailing firstname.lastname@example.org
We’re excited to announce that we’ve open-sourced our Corona SDK and Adobe AIR Native Extension to enable faster, community-driven development – and with more than 250,000 Corona developers and millions of Adobe AIR users worldwide, there’s a lot of crowd wisdom waiting to be tapped!
Before launching a game, developers have a wide range of questions from monetization strategies to tuning game loops. Outside of family and friends, it’s often difficult to find unbiased criticism. Soft launching in small territories that reflect core audience characteristics can be a great way to get honest and impartial feedback.
Welcome to 2014! With the new year comes new resolutions. Our resolution? Continue to provide you with insights that help you to navigate our network.
Now that the year is coming to a close, we’d like to take a moment to thank you, reflect and celebrate, and look forward to dreaming even bigger.
We love working with you and building products that have a meaningful impact on your business. You inspire us with your creativity and we consider ourselves incredibly fortunate to be able to work with you on the games you’re building, play your early demos, and participate in your planning. We want to thank you for letting us be a part of that magical process of creation and growth.