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Top Chartboost Creatives, April 2013

Every month, Chartboost rounds up its top performing creatives to give our developers an idea of what makes a good interstitial.  Each of the creatives highlighted below had a higher-than-average CTR during the month of April. As always, we recommend highlighting that your game is free, using a call to action (Get it Now!) and inserting the Apple branding for iOS games. Check them out below!

 

Top Chartboost Creatives, March 2013

Chartboost is always looking for ways to help our partners maximize the reach and effectiveness of their campaigns. While each game is unique in the types of users it draws, there are certain creatives that are more effective than others in raising click through rates. 

Each of the interstitials highlighted below had a click through rate of at least 28% during the month of March. Read on for tips about what makes these creatives successful after the jump. 

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Top Chartboost Creatives, February 2013

There’s one question just about every game developer asks us when discussing how to succeed in the Chartboost network, and that is: “What makes an effective interstitial that will attract users?” While there’s no hard and fast science, we thought it would be helpful if we highlighted some of the best-performing (highest click-through rates) interstitials on our network each month and provided some insight into why we think users liked them.

Each of these creatives had a click-through-rate of at least 33% in our network for the month of January.

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*Note: The image above is not a Chartboost creative. It is, however “A Friend in Need” by Cassius Marcellus Coolidge

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Top Chartboost Creatives, January 2013

There’s one question just about every game developer asks us when discussing how to succeed in the Chartboost network, and that is: “What makes an effective interstitial that will attract users?” While there’s no hard and fast science, we thought it would be helpful if we highlighted some of the best-performing (highest click-through rates) interstitials on our network each month and provided some insight into why we think users liked them.

Each of these creatives had a click-through-rate of at least 29% in our network for the month of January.

image
*The picture above is not a Chartboost creative. It is, however, The Scream by Edvard Munch

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Top Chartboost Creatives, December 2012

There’s one question just about every game developer asks us when discussing how to succeed in the Chartboost network, and that is: “What makes an effective interstitial that will attract users?” While there’s no hard and fast science, we thought it would be helpful if we highlighted some of the best-performing (highest click-through rates) interstitials on our network each month and provided some insight into why we think users liked them.

Each of these creatives had a click-through-rate of at least 27% in our network for the month of December.


*The picture above is not a Chartboost creative. It is, however, American Gothic by Grant Wood.

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Top Chartboost Creatives: November 2012

There’s one question that just about every game developer asks us when discussing how to succeed in the Chartboost network, and that is: “What makes an effective interstitial that will attract users?” While there’s no hard and fast science, we thought it would be helpful if we highlighted some of the best-performing (highest click-through rates) interstitials on our network each month and provided some insight into why users liked them.

Each of these creatives had a click-through-rate of at least 24% in our network for the month of November.


*The picture above is not a Chartboost creative. It is, however, the Mona Lisa.

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