Chartboost University: Boot Camp is off to a splendid start here in San Francisco. Teams are learning, people are getting a taste of our city and the talks that we’ve hosted thus far with the likes of GREE, Booyah, Kabam and more have been fruitful. Despite all that, the fine folks of Chartboost still took time out to play some lovely mobile games for the ninth installment in our What We’re Playing series.
For those that don’t know (shame on you), the aim of What We’re Playing is to shine some light on games that might otherwise go unnoticed and to give you a peek into our twisted definition of “fun” when it comes to mobile games. One thing to note: While we here at Chartboost truly do love our game developer partners and play just about every game that uses our technology, not every game you see here will be a partner title. This is what we play when we’re home from the office with our feet up on the couch looking for a bit of gaming R&R.
Have a game we should be playing but aren’t? Tell us about it @Chartboost.
How far we’ve come…
Now that I’m an expert at real life table tennis, I’ve started to master the ancient game of billiards. Based on the original 1995 PC game, this version is expertly translated to a smaller touch screen device. As you progress through Career Mode, you’ll play such AI experts as Buzzsaw, Frenchy, and Big-T while earning money and unlocking new locations and tables. The controls are great, the options are numerous, and it’s a fun game.
Trainyard is one of the most well-crafted puzzle games on iOS. While it sadly does not yet support the iPhone 5’s taller screen, it remains an old favorite of mine. The game’s objective is to draw train tracks onto a grid in order to connect wagons with their destinations. Each wagon has a color, and can merge or collide with other wagons to create new colors. The later levels can be incredibly challenging!
Ridiculous Fishing is easily the best iOS game I have played in recent memory. What’s not to love? Fishing, guns, fake tweets and pixel graphics! The game takes you on a magical journey through different areas of the ocean, where at each location, your character is challenged to sink his tackle to the seabed by avoiding sea creatures. As soon as you collide with a fish, your tackle starts ascending to the surface and you’re tasked with collecting as many fish as you can on the way up. Here’s the kicker though, once the fish reach the surface, they jump in to the sky for rewards-based target practice.
In the immortal words of Bob Marley, “One great thing about music, when it hits you, you put it in a game.” Or something to that effect. Anyway, there’s more than one great thing about Musaic Box. It’s my favorite new puzzle game because it challenges both your spatial recognition, but also pattern recognition and auditory sensitivity. The objective is to fit pieces of a song together so that when played at once it sounds like a song, not a jumbled mess.
The challenge is that the melody, percussion, bass, and solo parts are in different pieces. Putting them in order requires meticulously listening to the same 8-bar phrase over and over. To help you are a rudimentary hidden object game for locating clues and a few visual tricks for recognizing puzzle pieces. Honestly though, explaining this does not do it justice. After all, wasn’t Charles Mingus the one who said “Talking about Music Games is like dancing about architecture?” Conduct your own investigation.
It’s week 21. I’ve been dreaming of stripes and wrappers, and those sprinkle bombs zapping away the blues. Have you ever matched two sprinkle bombs? Have you ever matched two wrappers? When I close my eyes I invision sliding a red hot to the right and scoring a stripped. The time bombs are distracting me from my real mission: destroy the jelly. I dutifully swipe and match to rid the playing field of those translucent squares. Dear mom, please send more lives.
I really like games that blur the barrier between fun and art, and Sword&Sorcery is by far one of my favorites in the mobile genre. The characters and landscape of the game are beautifully pixilated, and when combined with the musical themes by Jim Guthrie and time bending mystical puzzles it weaves an amazing tapestry that is absolutely mesmerizing. This game is very deep and you can easily get lost in the intricately constructed sessions and who knows, you may even learn something about yourself in the process.
Thanks for checking out this week’s entry in our What We’re Playing series. We’ll see you in two weeks!